Sports - Ultimate
Ultimate Rules
Ultimate is a non-contact team sport (a combination of basketball, soccer and football) played with a Frisbee on a 40 by 70 yard playing field. The object of the game is to control the Frisbee into the opposing team’s end zone. Ultimate is a catch and throw game that does not allow running with the Frisbee. Frisbee movement is achieved by passing the disc among the 7 players of an offensive team. Successful defense requires upsetting offensive control, either by intercepting an offensive pass or grounding the disc. Ultimate has no referee system and relies entirely on a player honour system for officiating.
Basic Skills
- Running - speed, acceleration
- Positioning - cuts to open field, defensive position
- Throwing - backhand and forehand (accuracy)
- Catching — two—handed, one—handed
- Pivoting - opposite foot to throwing arm
The Game
- Each half lasts 24 minutes of stopped time (eg. the clock stops after a goal, at the end of the period, for time outs, for injuries, for out of bounds, fouls). Time outs (3 per team per half) are 2 minutes in length.
- Play is started at the beginning of each period and after each goal with a throw-off. Players must remain in end zone until disc is released.
- A disc is out-of-bounds when it first contacts (an out-of-bounds area. A player is out-of-bounds when he /she is contacting an out-of-bounds area.
- A goal is scored when an offensive player completes a pass to a teammate in the end zone which his/her team is attacking.
- An incomplete, intercepted, knocked—down, or out-of-bounds pass results in a loss of possession.
The Thrower
- The thrower must establish a pivot foot and may not change that pivot foot until the disc is released. The thrower can pivot in any direction. However, once the marker has established a legal defensive position, the thrower may not pivot into him/her.
- The thrower has 10 seconds with which to pass the disc.
The Marker
- Only one defensive player may guard the thrower at any one time (called the ‘marker”). The remaining defensive players must remain at least 3 metres from the thrower.
- The marker may not straddle the pivot foot of the thrower.
- Once a marker has established a defensive stance, he/she may initiate a 10 second count aloud.
- If the thrower has riot released the disc within that time, a turnover results.
The Receiver
- The receiver is any offensive player either in the act of catching the disc, or riot on possession of the disc.
- After catching a pass, the receiver is allowed only the fewest number of steps required to come to a complete stop.
- If it is ever unclear whether a receiver was in or out-of-bounds at the point of making a catch, the player(s) with the best perspective makes the call.
Etiquette
- If a foul is committed and riot called, the player who commits the foul should inform the infracted player of the foul.
- It is a violation against the spirit of the game for a defensive player to call for a pass from the thrower.
- Should a dispute or confusion arise on the field, it should be common practice to stop play, with all players remaining in their respective locations until play is restarted. The player who was in possession retains possession.
WIDDIFIELD SECONDARY SCHOOL- PHYSICAL EDUCATION DEPARTMENT Revised May 1991.
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