Games - Scooter Boards
1. Scooter Tag
2. Roller Racer Buffalo Bill
3. Scooter Scramble
4. Scooter Garbage Ball
5. Scooter Handball
6. Scooter Volleyball
7. Scooter Board Soccer
1. Scooter Tag
Establish safe boundaries, ensure proper use of scooter. Choose 2-4 students to be “IT”. These students each have a foam ball. On the signal, the chase begins. Those students who are “IT” do not throw the ball, but must tag another player. If a player is tagged, they move to a designated area and perform a “reward” (e.g. push ups, sit ups, activity card, etc.), then they rejoin the game. Rotate taggers often. If a student is tagged, you may want them to stand and carry the scooter to the designated exercise area.
2. Roller Racer Buffalo Bill
Divide class into groups of 10-12. One group goes at a time. Each student starts on a scooter and has a foam ball. The object is to be the laster person in the game. On the signal, students roller race around the gym trying to hit others by throwing his/her ball. A student is out when he/she gets hit/tagged or someone catchers his/her throw. Players may roll around collecting the balls to throw. Last student in the game gets to go with the next group. When a students gets out he/she must get off the scooter and move out of playing area.
3. Scooter Scramble
Place one team on the endline of the basketball court, with one scooter for each person. The other team is scattered in the gym in baseball alignment. Choose one player from the scooter team to hit the ball off a tee or cone. When the ball is fielded the entire team must catch and throw with each member of their group. When done, have each team member sit so it is easy to tell when they have finished. The scooter team must run to their scooters and cross the gym on scooters. If they ALL make it back before the fielding team is finished it is a score. If the fielding team finishes first, it is an OUT. Switch after each out. You can change the way the ball is struck (e.g. kicked), hit ball to self, serve a volleyball, etc.
4. Scooter Garbage Ball
One team starts at centre court with the ball. Use a volleyball rather than a basketball. Dribbling while on the scooter and passing to team mates is allowed, but if the individual falls off the scooter while dribbling or attempting to pass or catch a pass, the other team gets the ball. A score is completed when a player successfully tosses the ball into the garbage can at their opponent’s end of the court. Once score is made the opposing team begins at centre court with the ball. Use appropriate boundaries (e.g. basketball court).
5. Scooter Handball
Use same rules as team handball, except 3 seconds only. Identify a crease. NO body/scooter contact. Emphasize man-on-man defense, faking a pass. Scoring can be off a bounce only, or straight into net.
6. Scooter Volleyball
Teams of 4-6, arranged in volleyball positions. Three hits with the feet or knees are allowed to hit ball over net. Ball cannot hit ground. Permit simultaneous hits as one contact. Serving can be a throw over the net, depending on skill level. Variation to permit volleying, bumping, etc. Possible progression to Sepak Takraw (kick volleyball).
7. Scooter Board Soccer
One team starts with the ball at centre. Dribbling the ball with feet (or hands, hands and feet can also be allowed) and passing to team mates using feet are allowed. Students cannot pick up ball. Variations include changing the size of the ball (e.g. omnikin ball), 3 net soccer (3 teams), use more than one ball.
Safety:
Proper instruction on use of scooter boards is essential (e.g. hands inside handles). Be sure to enforce safety rules immediately, especially the no-contact rules. Hands must never touch the floor.
Exceptionalities:
All of these activities can be played without scooter boards, however; opportunities exist with scooter boards that may address physical disabilities. The speed is much slower, thus including a wider variety of learner.
View Scooter Boards in MS Word Version
|